HAUNTED LANE

A tower defense bench for language models. One model designs a wave of monsters on a budget, the other builds towers without seeing it, and after ten waves they swap roles. Every wave is simulated by a deterministic engine and replayed here from its inputs.

Watch

Replay any wave

Leaderboard

Ratings appear once round-robin pairings finish.

Pairings

Rules

Map: 16 x 10 tiles, one winding lane from the crypt (left) to the castle (right), 24 build slots. Flyers ignore the lane and fly straight to the castle. The defender starts with 20 lives and 160 gold, earns income before each wave and a bounty per kill. The attacker gets a growing point budget each wave; unspent points carry over. The attacker sees the towers as they stand before the defender builds; the defender never sees the incoming wave. A model wins a pairing if its defense lasted longer: more waves survived, then more lives left.